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Bryan Santos

Gameplay Programmer

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About me

Hello my name is Bryan and I'm a videogame programmer, I enjoy programing all type of mechanics for videogames revolving around AI, UI and Gameplay. My passion is the creation of videogames and programming. I like working with other people and creating awesome things. I'm familiar with Unreal engine and c++.

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Pirate vs Zombies

This is a game inspired by zombieville from Mika Mobile. My objective with this project was to make a game focusing on decision making, the player has limited ammo ,stamina and cant move while shooting making the player really think about what is the best next step.

Unreal Engine

C++      

Check it out for free here: https://s1len7.itch.io/pirate-vs-zombies

Home: Video

Untitled Roguelike Game

This is a melee based roguelike game that focuses on fast movement and fast reaction. I'm working on making this a full game.

Unreal Engine

C++

Home: Video

Side Scrolling Fighter

This is a mobile game I'm working on, its an infinite side scroller in where the player has to defeat enemies to survive and ocasional there's a boss thrown in. The objective is to survive as long as posible and to not let the timer hit 0

Home: Video

Super Powers

made this prototype in around 2 days. My objective was learning how to make good boss fights and an an environment that fits the gameplay.

Unreal Engine

C++

Blueprints

Home: Video

Top-Down Shooter

Here I wanted to create a fast paced top-Down Shooter, I also wanted to learn how to make shooting mechanics and make the enemies shoot projectiles at the player

Unreal Engine

C++

Blueprints

Home: Video
Screenshot (368).png

Don't Stop

Don't Stop is a frenetic infinite runner. Avoid colliding with obstacles or the bomb explodes.

Role: Programmer

Unreal Engine

C++/Blueprints

Home: Image
Home: Work
Screenshot (434).png

WuKong AI Project

In this project I experiment with AI and I made a fighting AI. I made it react to hits, it also hits and follows the player. I was also able to learn about animation blueprints and how to make the character  do animations based on input and animations for AI characters

Unreal Engine

c++/Blueprints

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Home: Work
Screenshot (375).png

IMP

IMP Is a puzzle game where your objective is to get to the goal avoiding all obstacles.

Role - Programmer/Designer

Unreal Engine

C++/Blueprints

Home: Image
Home: Work
Screenshot (290).png

Mario Mechanics

I created mechanics from 3d Mario games using unreal engine 5.

C++/Blueprints

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Home: Work
Screenshot (316).png

Memory Cook

Memory Cook is a game where you have to memorize codes to make different dishes and serve costumers. This was made only using visual studios on C++

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Home: Work

At the section bellow you will see a group of videos of things I'm currently working on.

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Home: Videos
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