Bryan Santos
Gameplay Programmer
About me
Hello my name is Bryan and I'm a videogame programmer, I enjoy programing all type of mechanics for videogames revolving around AI, UI and Gameplay. My passion is the creation of videogames and programming. I like working with other people and creating awesome things. I'm familiar with Unreal engine and c++.
Pirate vs Zombies
This is a game inspired by zombieville from Mika Mobile. My objective with this project was to make a game focusing on decision making, the player has limited ammo ,stamina and cant move while shooting making the player really think about what is the best next step.
Unreal Engine
C++
Check it out for free here: https://s1len7.itch.io/pirate-vs-zombies
Untitled Roguelike Game
This is a melee based roguelike game that focuses on fast movement and fast reaction. I'm working on making this a full game.
Unreal Engine
C++
Side Scrolling Fighter
This is a mobile game I'm working on, its an infinite side scroller in where the player has to defeat enemies to survive and ocasional there's a boss thrown in. The objective is to survive as long as posible and to not let the timer hit 0
Super Powers
made this prototype in around 2 days. My objective was learning how to make good boss fights and an an environment that fits the gameplay.
Unreal Engine
C++
Blueprints
Top-Down Shooter
Here I wanted to create a fast paced top-Down Shooter, I also wanted to learn how to make shooting mechanics and make the enemies shoot projectiles at the player
Unreal Engine
C++
Blueprints

Don't Stop
Don't Stop is a frenetic infinite runner. Avoid colliding with obstacles or the bomb explodes.
Role: Programmer
Unreal Engine
C++/Blueprints
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WuKong AI Project
In this project I experiment with AI and I made a fighting AI. I made it react to hits, it also hits and follows the player. I was also able to learn about animation blueprints and how to make the character do animations based on input and animations for AI characters
Unreal Engine
c++/Blueprints

IMP
IMP Is a puzzle game where your objective is to get to the goal avoiding all obstacles.
Role - Programmer/Designer
Unreal Engine
C++/Blueprints
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Mario Mechanics
I created mechanics from 3d Mario games using unreal engine 5.
C++/Blueprints

Memory Cook
Memory Cook is a game where you have to memorize codes to make different dishes and serve costumers. This was made only using visual studios on C++